Skip to content

War of the Roses Brings Out the Big Guns in Free Update


Paradox Interactive, a publisher of games and a ranged combatant, today fired the latest salvo in War of the Roses, the medieval squad combat title from Fatshark, with a new content update. The latest addition to War of the Roses is entitled “Guns of Burgundy,” and adds a new weapon type to turn the tide of the endless struggle between Lancaster and York: handgonnes, the world’s first portable firearm. Capable of cutting down fleeing foes and punching damaging holes in a knight’s shield, handgonnes come in four types and can be wielded by knights with a steady arm and reliable flint. A new map and new armor pieces are also included in this update, which is now available for download in War of the Roses.

In “Guns of Burgundy,” the new Ravenspurn map is ready for war in Conquest, Team Deathmatch, and Pitched Battle modes, where the sounds of explosive fire from new handgonne weapons will punctuate the ongoing chaos. Combatants will have to rely on their wits and their armor to stay alive, making use of new items such as Brigandine Armour, the Kettle Sallet Helmet, Hand Pavise Shield, and the Burgundian Side Sword.

New user interface (UI) features are also included in this update, including a popup system to alert players of in-game events and news – such as the new 500 coin bonus awarded when a round is successfully won.


Microsoft reverses unpopular decisions regarding DRM for Xbox One

Your Feedback Matters – Update on Xbox One

By Don Mattrick, President, Interactive Entertainment Business 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

  • An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

Call Of Duty: Black Ops II DLC “Vengeance” coming July 2nd

Get an early start on your 4th of July weekend celebration with Call of Duty®: Black Ops II Vengeance. Available first, exclusively on the Xbox Live® online entertainment network from Microsoft beginning July 2, the game’s third epic Downloadable Content (DLC) Pack from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI) and its award-winning studio Treyarch, Vengeance takes players to four diverse locations around the globe, including a deserted tropical island, a destroyed suspension bridge, an abandoned paintball course, and the jungles of Myanmar. Vengeance also serves up a new addition to the game’s esteemed Zombies experience with “Buried,” where the undead residents of an abandoned subterranean Old West mining town have come back to claim their home.

“When it’s difficult to see the line between playtesting and leisurely gaming around the studio, it’s a sure sign that we’ve created something fun with Vengeance,” said Mark Lamia, Studio Head of Treyarch. “From the four multiplayer maps to our new Zombies experience, “Buried,” Vengeance continues doing what we set out to accomplish from the very beginning of development on Call of Duty: Black Ops II: pushing the boundaries of fans’ expectations.”

Read more…

Hotline Miami 2: Wrong Number Sort of Announced at E3, Teaser and Screenshots Inside

Hotline Miami 2 Logo - Med

You’re a murderer. You murder people. Again. And again. How certain you are of your actions and what is, and what is not, real is what you must determine in Hotline Miami 2: Wrong Number, due out later this year from developer Dennaton Games and publisher Devolver Digital. The epic finale to 2012’s blood-soaked hit follows an escalating level of violence through multiple factions born from the events of the original game — all within the confines of blistering combat, the unmistakable visual style, and another powerful and intense soundtrack that pushes you to the limit and forces you to question your own thirst for blood.

Read more…

Shadow Warrior Screenshots from E3

Here are some delightful new Shadow Warrior screenshots to update your game pages and feed the bloodthirsty masses from E3:

The Sims 3 – Island Paradise Splashes Onto Shore Next Week

The Sims 3 Island Paradise is on the horizon! With this summer’s hottest offering releasing next week, The Sims Studio reveals today the never before seen trailer that captures all the fun in the sun moments that await players this tropical world.

Read more…

11 bit studios games are part of the Humble Weekly Sale


11 bit studios is part of the Humble Weekly Sale, and it’s a chance to get some really, really good games for really, really cheap. For the next week, you can pay what you want for:

  • Anomaly Warzone Earth for PC / Mac / Linux
  • Anomaly Warzone Earth Mobile Campaign for Android / PC / Mac / Linux  (this is actually the mobile version made available for desktops, as the mobile campaign has different levels comparing to “classic” Anomaly)
  • Anomaly Korea for Android / PC / Mac / Linux
  • Sleepwalker’s Journey for Android / PC / Mac / Linux
  • Funky Smugglers for Android / PC / Mac / Linux
  • Soundtracks from all games
  • Wallpapers
  • 3D model file of the Hellhound from Anomaly 2 for 3D printers (just a file, not an actual figure)

Baldur’s Gate: Enhanced Edition is 40% off this weekend!


From Thursday, June 13th to Sunday, June 16th, you can save $8 on the Mac or PC versions of Baldur’s Gate: Enhanced Edition! With prices like this, who needs real life?

Baldur’s Gate: Enhanced Edition for Windows is available through the Beamdog client, or through a stand-alone installer. Baldur’s Gate: Enhanced Edition for Mac OS X is available from Beamdog through a stand-alone installer.

We have an announcement to make…

Ever since the launch of Saving Content in January of 2011, our vision was to provide unique reviews that gave you a numerical value on the worth of a game. Seeing where your money is going and how far that dollar goes is a much more emotional representation than just a star or number scoring. I think our reviews reflected that, because we’re consumers, too. We have families and full-time jobs that pay the bills and other expenses. We also have to be cautious how we spend it, even on our most exciting hobby: videogames.

As it stands, Saving Content can’t be maintained the way it is. Servers cost money, our Admin is moving on after supporting us this whole time. And it’s an expensive endeavor as the site itself does not make money. In addition, we can’t put enough time into the site as it demands of us. So, we are scaling back the site and going for a more casual approach.

The domain will remain, but our new base of operations will be at Tumblr. We will be stripping away doing news and posting trailers, as it didn’t turn out to be a big draw for us. Written posts will still be made from time to time, but we are shifting our focus more on video content such as walkthroughs, previews, and reviews through our YouTube channel.

While we’ve gotten review copies of Diablo III, Forza Horizon, Call of Duty: Black Ops II, StarCraft II: Heart of the Swarm, Far Cry 3 Blood Dragon, Metro: Last Light, and countless others that are no more or less important than the last. We feel proud of what we’ve accomplished. Whether we can still maintain those relationships with publishers, developers, and PR to continue to bring you day and date reviews remains to be seen.

The last day of what you see before you will be June 30th, 2013. Then, on July 1st, 2013 the site will transition over to Tumblr going forward. I hope that you will stick with us. If not, we understand.

Thank you for all the love over the years,

The Staff at Saving Content: Scott, Ed, Abdul, and Eric

Tumblr | YouTube | Twitter | Facebook

P.S. If you haven’t accidentally seen our 404 page, let me help you out:

Prison Architect hits 100,000 Players


Released in Alpha on 26th September 2012, Prison Architect is the world’s latest (and best 🙂 Prison Management sim. Taking its inspiration from Theme Hospital, Dungeon Keeper and Dwarf Fortress, the game is a top down construction and management simulation where the player takes control of the running and building of a maximum security prison. Players are responsible for managing various aspects of their prison including staff, building new cells, finance, and keeping their inmates happy.

The player’s role is of both architect and governor with sandbox micromanagement themes such as choosing where to put lights, drains and how they connect together. Introversion are really keen for the participants in the Alpha to engage with them about the game and players are able to submit suggestions and bugs via their wiki site. The game is currently on version 10 and new versions are released every few weeks providing new features and bug fixes.

Inspired by Kickstarter and Crowd-sourcing Prison Architect is available to purchase over a number of different tiers ranging from a $30 contribution to $500. The extra content in the higher tiers include limited edition goodies, having a character named after you in the game and even having your face immortalised as a prisoner in the game. On launch day there was a $1000 tier which allowed users to customise their own wardens but this sold out within a few hours! All participants in the Alpha, regardless of tier, will be given access to Windows, Mac, Linux, Steam and Vanilla versions as well as a copy of the finished game on it’s release.

On March 20th Prison Architect became one of the first ‘Early Access’ games to be released on Steam.